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The Reasons Why VR Porn Hasn’t Taken Off – 2021 Perspective

James FindVr Porn Leave a Comment

Hi everybody, you can read the following original Findvrporn.com article now…or…wait a week and go over to Reddit and read the same thing with people presenting it like they came up with it.

All right.

So, some may not agree with the title’s premise.

You can read some things—that I consider questionable—about growth levels, etc. I don’t give a fuck about those articles.

My position is that in 2014 when we were thinking of where VR porn would be in 2021…we were thinking that it would have had a much higher adoption rate. That’s a fancy way of saying that some of the Internet people I chat with thought it was a good time to get in because it was just going to explode in popularity.

It hasn’t.

There are some folks that want to argue against this.

But, I’m telling you, it hasn’t.

I’m not saying that it can’t sustain itself and be profitable for some. Obviously, it can be profitable for some. We see a handful of studios consistently releasing new scenes. Obviously, they’re making money. But, how many profitable 3D VR porn studios are there really? It’s a slim list. I could type it out in its entirety in under sixty seconds. I can’t say the same about 2D porn!

And, when it comes down to it…I don’t give a fuck about what statistics you see concerning the “VR porn industry“…the truth is that you can’t come across accurate sales information for the industry writ large. That would require very candid admissions from multiple organizations.

If I’m wrong, that means VR porn has taken off..and, while Florida-based BangBros FINALLY—after 7 years!—entered the VR porn landscape….where is the VR porn investment from Playboy, Mindgeek, Vivid Entertainment, Brazzers, Hammy Media Limited, WGCZ Holdings, you get the idea…And, while my expertise isn’t pornography companies, in general, and I may have gotten something incorrect, the point holds that there are MAJOR MAJOR porn companies that haven’t touched the VR side yet…

The data I really like is search volume and various search metrics. As far as I’m concerned, this tells everything I need to know about VR porn adoption, growth, popularity.

And, without spending a few hours diving into the granular, highly specific detail of this, I can tell you this with complete certainty: VR porn hasn’t taken off the way many expected six or seven years ago. I’ve been in this—more or less—since the start, and I’m telling you I’m sure of this.

So, you might be thinking those expectations were unrealistic all along. I agree with this! Those expectations were the expectations of fuckers—like myself—who really don’t know shit about how the world works!

I think there are two main reasons why VR porn’s wagon is dragging:

1. Ultimately, too many people feel the juice isn’t worth the squeeze.

In other words, there are some obvious barriers here: the financial investment of the headset and studio subscription being two primary ones. Then, there are plenty of other side little issues that aren’t as obvious…such as a man feeling the need to hide the headset and knowledge of his VR porn usage from a girlfriend or spouse or family. This poses a major contrast with firing up a Pornhub freebie on your phone and having a quickie bathroom wack into your no-frills “toilet tissue.”

Folks need to feel that the wack is worth the time, money, effort, and, in some cases, privacy invasion and fear of being discovered as a 3D-wacker (e.g. Facebook’s requirement with the Oculus Quest 2.) Not enough people feel that the 3D wack’s worth all of that…sometimes the answer you’re looking for is the one right under your Goddamn nose.

To state the obvious: VR porn would be very well served if there were a device very much like the Oculus Quest 2 that isn’t the Oculus Quest 2…if you know what I mean…

2. The second reason, unsurprisingly, complements the first point just discussed. People aren’t going to like this but the actual product’s not yet quite mind-blowing enough. I told you people wouldn’t like it. On the hardware side, the Quest 2’s semi-sleekness and 8K is getting there, sure, but there are the privacy issues. On the production side…while there is great stuff…I’ve been saying for years that the studios still aren’t fully exploiting the medium’s power. And, I stand by that.

As mentioned, I think there’s more to it than this. Of course! There’s always more to everything! But, I do feel those are two primary reasons.

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